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Monday, December 8, 2025

MYP Design: Solving Real‑World Problems with Creativity and Innovation

A guide to the IB MYP Design course – using the design cycle to turn ideas into solutions for real-world problems.

Want the whole workbook?
Download the Extended PDF Guide to MYP Design + ATL (with examples, checklists, and sentence starters).

What is MYP Design?

MYP Design is the IB subject where you solve real‑world problems by thinking and working like a designer.

Instead of just making a product, you learn to:

  • understand people’s needs
  • come up with creative ideas
  • build and test prototypes
  • reflect and improve your work

You might design apps, posters, products, games, models, or even small robots – but the process is always the same: the Design Cycle.

The Design Cycle in 4 Steps (Criteria A–D)

Think of the design cycle as a loop that takes you from problem to solution.

A. Inquiring & Analyzing

You explore the problem.

  • Who has this problem?
  • Why is a solution needed?
  • What already exists? (similar products, apps, systems)

You research, interview users, and write a short design brief explaining what you learned.

B. Developing Ideas

You plan your solution.

  • Make a list of requirements (design specifications)
  • Sketch several different ideas
  • Pick the best idea and draw it in more detail (with measurements/materials)

By the end, you have a clear plan that someone else could understand.

C. Creating the Solution

You build a prototype.

  • Follow your plan (or improve it as you go)
  • Use tools, software, or materials to create a working model
  • Take photos and notes of each step and any changes

The goal: a functional prototype that can be tested, not a “perfect” final product.

D. Evaluating

You test and reflect.

  • Test your prototype against your requirements.
  • Ask users for feedback
  • Decide what worked well and what needs improving
  • Suggest realistic next steps or version 2.0

This is where you learn the most – from success and from things that didn’t work.

The Design Cycle in 4 Steps
The Design Cycle in 4 Steps

ATL Skills in Design (Your Superpowers)

In every project, you practice ATL skills:

  • Thinking – analyzing problems, comparing ideas, improving designs
  • Research – finding information, studying existing solutions, citing sources
  • Communication – sketches, diagrams, presentations, design folders
  • Self‑Management – planning time, meeting deadlines, organizing files and materials
  • Social Skills – working in teams, giving and receiving feedback

Design isn’t just about “being creative” – it’s about learning how to learn and how to work.

Typical MYP Design Projects

Depending on your school, design projects can include:

  • Digital design
    • Apps, websites, games, UI/UX prototypes
    • Animation, video, interactive media
  • Product design
    • Models and prototypes (lunchboxes, furniture, gadgets)
    • 3D printing, laser cutting, crafting
  • STEM/robotics
    • Simple robots and electronics
    • Engineering challenges (bridges, towers, mechanism builds)

Every project still uses the same 4 steps: Inquire → Develop → Create → Evaluate.

Why the Design Folder / Journal Matters

Your design folder (or journal) is your project’s story:

  • research notes and links
  • user interviews
  • sketches and brainstorms
  • photos of making
  • test results and reflections

You’re graded on both your prototype and your process.
If it’s not in your folder, your teacher can’t see that you did it.

Tip: add minor updates as you go, not all at the end.

Quick “Am I on Track?” Checklist

Before you say “I’m done!”, check:

  • I can explain the problem and who my user is
  • I brainstormed multiple ideas and chose one for good reasons
  • I built a prototype that matches my plan (or I explained changes)
  • I have evidence of my process (photos, sketches, notes)
  • I tested my solution and collected feedback
  • I wrote about how successful it is and how I would improve it next time

If you can tick most of these, you’re doing MYP Design the way IB intends: as a complete design cycle, not just “making something quickly.”

Want the full version?

The Extended PDF Guide to MYP Design includes:

  • detailed explanations of Criteria A–D
  • a complete sample project (sustainable lunchbox)
  • stage‑by‑stage checklists
  • ATL skills map

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